On June 23, 2003, Linden labs created a free client program known as Second Life. This program allows users, or residents, to interact with each other in a virtual world by using avatars. Thanks to this program, residents are able to explore, socialize, and create and trade virtual property, and services with each other. Second Life has become one of the most popular programs used by various age ranges from 16 to 60, but how do you enter this world and get your own avatar?